


* See " How to markup images (etc) in forum posts and comments" article for how to use "Spoiler tags".Fallout: the Frontier is one of the biggest and most-anticipated Fallout: New Vegas mods ever made, yet since its release on 15th January, the mod has found itself at the centre of several controversies.Īfter some criticised the mod's writing for "fetishy" and inappropriate content, one of the developers was accused of posting "inappropriate content involving anthropomorphic minors," resulting in the mod's temporary removal from Nexus Mods.

(The usual turn-around on post and reply in an older game forum is 24 hours.) It saves us playing "20 questions" and gets you a more specific answer more quickly. and "post-processors" like ENB or SweetFX. Don't forget to identify things that do not appear in the "load order", such as if you are using a "regional language version" of the game using the FNV4GB Patch, NVSE and it's related plugins replacements for textures (specifically their larger image sizes: 1024x1024, etc.), animations, or "bodies", etc. Please provide ALL the information requested in the wiki " How to ask for help" article. To start with, have you toggled "ArchiveInvalidation" off-and-on-again since disabling FNC? If the mod is "disabled/deactivated", why do you think it is the source of your problems? Perhaps we can help if you provide more detail as to the nature of the current problem. (FOMM and Wrye Flash can "uninstall" mods, so I assume you aren't using either.) In which case the best place to inquire would be the support team of that manager. If NMM, MO, or MO2: they all work from an "empty" data folder concept which means if the mod is disabled in your profile then it is not present in the "Data" folder. Then much depends upon just which mod manager you are using.
